World of Shantar D&D 5e House Rules
Version 2.0.1
You have three methods for generating character attributes. If you choose the first method you are guaranteed a specific allotment. The second method allows for complete customization. The third method is a compromise and the variant set is a bit weaker then the standard set but the statistical bonus may give you a little bit of an advantage unless you roll poorly.
Your character should choose traits that will help you define your character and role. By role playing these traits, you contribute to the enjoyment of the game, and you will receive a reward for them by increasing the amount of experience points (EXP) you receive, as well as by earning inspiration points during the game. Your character will grow and change with each level. Please feel free to change your traits each level to match the development of your character.
When you create your character, choose 5 traits, including a few that support your race, background and alignment. Your character will grow and change with each level. You can develop your character and change your list of traits for determining experience. If you make changes, make sure they are strengths and setbacks that you are already role playing or desire to embody.
For diversity, you should have one or two setbacks with your five traits. They do not have to be serious liabilities, but they do open up avenues for adventures! Additionally, role-playing a setback gives you Inspiration Points beyond the one you start the game with.
These are just a few traits. Feel free to develop your own list. The more specific, the greater the rewards and challenges.
| Common Traits | |||||||
|---|---|---|---|---|---|---|---|
| Proud | Compassionate | Loyal | Honorable | Hearth and Home | Steadfast | Peaceful | Negotiator |
| Kindhearted | I’ll save the day! | Deceitful | Careful Planner | Intellectual | Performer | Artist | Blacksmith |
| Merchant | Lover | Hearth and Home | Trickster | ||||
| Common Setbacks | |||||||
|---|---|---|---|---|---|---|---|
| Stubborn | Gambler | Gullible | Clean | Narcissistic | Frugal | Greedy | Guilty |
| Short tempered | Mute | Loves Food | Obsessed | Paranoid | Distrusting | Chip on Shoulder | Bloodthirsty |
| Deceitful | Liar | Easily bought | Likes pain | Loves to shop | Drawn to Elves | Drawn to Heroes | The underdog |
| Loves beer | Mmmmm fire | Wanderlust | Sociopath | ||||
Instead of the standard experience tables, this variant is simpler while strongly promoting role playing. You start out the game with 100 Experience Points (EXP), representing the work and advancement you have accomplished in your training. Each level is worth exactly 100 EXP more. In order to gain 2nd level, you need to earn 100 EXP (200 EXP total). With a total of 300 EXP you gain 3rd level.
| Level | EXP | Level | EXP | Level | EXP | Level | EXP |
|---|---|---|---|---|---|---|---|
| 1 | 100 | 6 | 600 | 11 | 1100 | 16 | 1600 |
| 2 | 200 | 7 | 700 | 12 | 1200 | 17 | 1700 |
| 3 | 300 | 8 | 800 | 13 | 1300 | 18 | 1800 |
| 4 | 400 | 9 | 900 | 14 | 1400 | 19 | 1900 |
| 5 | 500 | 10 | 1000 | 15 | 1500 | 20 | 2000 |
Each encounter will bring group and individual EXP awards that will bring you closer to achieving your next level. A very easy encounter may be worth 4 to 5 EXP, a medium difficulty one could be worth 8 - 10 EXP, and a deadly encounter can be worth 20 EXP or more!
In a single evening of gaming, you will engage in a number of encounters, some challenging your role-playing, and others your prowess in combat. You will receive EXP for each of these, and if you accomplish milestones along the way, you will receive rewards for those as well. The amount of experience granted is completely determined by the challenge difficulty of the encounter. One misstep in a political engagement can be just as deadly as a powerful dragon.
| Encounter Difficulty | (Group) Award | (Individual) Role-play | Total Award Range |
|---|---|---|---|
| Trivial | 0 | 0 - 5 (1) | 0 - 5 (1) |
| Easy | 2 | 0 - 5 (2) | 2 - 7 (4) |
| Medium | 5 | 0 - 5 (3) | 5 - 10 (8) |
| Hard | 8 | 0 - 5 (4) | 8 - 13 (11) |
| Deadly | 10 | 0 - 10 (6) | 10 - 20 (16) |
The group award is received by each player character of the group (it is not divided). The Individual award is adjusted for each party members contribution. The individual award is calculated based on the following criteria:
In addition, EXP are granted for achieving milestones and developing your character in exceptional ways
For milestones, consider a major quest of clearing out a series of bandit caves. This quest might take months of game play. For each of the major factions of bandits, award a small milestone EXP (5 EXP). For clearing out the bandit caves and completing the quest, award the major milestone EXP (15 exp).